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Old Jan 06, 2007, 12:30 PM // 12:30   #1
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Default Test this Duel build Necro MM w/ Orders Olia's(Hero)s

This is my first guid. I came up with this idea from others i read. With how the new hero system an AI has been working i find this set up to be really trusting and easy to work with.

Test this out and tell me how you think this works for you guys. from what i have tested so far i have been happy so far.

My testing has been as follows:

I'm not listing all my hero skills and runes since i trust everyone will have a pretty good set up. The only skills that matter that i want to be looked at and tested is the orders necro skills(Olia's), and the minion master skills (me)and how they work together.

i been playing with my buddy and his heroes....An assassin, healer, and fighter, while he is a ranger. all guys fully maxed out with weapons armor and runes. They/we fight really well together, so i want to find out if my combo build is good or were are just making it through the game so-so.....

ME-Minion master (From Factions) No insignias****

Death----12+3+1=16
Blood-----3
SoulReaping-----9+1
Healing Prayers-9

Weapon-Ghials Staff(Green MM Staff)
Armor: MM Armor w/ Bloodstained boots(25% faster casting on corps)from Factions

(Dark Bond)-Blood- at o points it last 30 sec very good just to have
(Animate Bone Horror)
(shambling Horror)
(Vereta'sSacrifice)--Keep minions alive when running
(Blood of the Master)--alive while fighting, and standing still
(Heal Party)-To help your monk out, and to use when spells are recharging
(Heal area)--Keep minions alive when standing still, Also people that fight from a distance
(Rebirth)--Just in case you never know

Hero-1- Monk/E----just have a good build with him/her set up with all the needed runes and weapons...Im a ele so glyph of lesser energy = 2 free spells

Hero-2- Fighter/*--Strait fighter for kicking A$$, just have set up with good weapon and skill's with all the needed runes.

Hero-3- Necro/E--This is where you need to pay attention and test out everything.....

Blood---12+3+1=16
Death---9+3=12
Soul Reaping ---9+3=12

255 Life

Weapon: Milthurans Staff(Green Blood Staff)

~Insignias and Runes:

Insignias: Runes" ( From head down)

Radiant Insignias, Sup Blood magic
Undertaker Insignias, Sup Death
Radiant Insignias, Rune of Attunment
Undertaker Insignias, Sup Soul Reaping
Radiant Insignias, Rune of Attunment

~The lower life the Orders necro has the less life he has to sacrifice and the easier he can heal him self. that's y i use all 3 sup runes, and no health runes, you can make this a 55 necro and i hear it can work just as good, but i like to have some life but not sure if it will work with how i built it

Skills:
(Order of the Vampire)
(Order of Pain) the AI will know how to use these skill together
(Blood Renewal) Life regen and full heal for low life necro
(Blood Ritual)-To Regen the monks energy if needed
(Life Syphon) Good life steel and gain to stay alive
(Aura of Restoration) this +orders = less life loss
(blood of the master) help keep the minions alive, don't hurt to help
(Death Nova) the AI will auto cast this on every minion when it has a extra sec, usually 5 minions at a time have it on them.....

So the over view is, keep your minions healed and have 10 at all times, while Ollios is spamming order and enchanting ur minions, every time u make a 11th minion you will kill an old minion blowing it up. while keeping all minions at full health ( if ur fast )

Most minion master build males the MM use death nova but this set up gives (you) the minion master 1 less thing to worry about since you dont have to try to cast death nova and fight at the same time, all you have to do is keep making minions and Olia's will make sure they blow up....

Suggestions and spell changes anyone??????

Last edited by Negro-Jones; Jan 06, 2007 at 01:31 PM // 13:31..
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Old Jan 06, 2007, 05:37 PM // 17:37   #2
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Won't work. Your Healers would cry.

And there's no reason to have an Orders unless the entire team is based around it.
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Old Jan 06, 2007, 07:28 PM // 19:28   #3
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If i remember correctly Orders dont affect minions, and if you wanna use Order of the Undead it has to be on YOU if youre the MM, not on Olias if you want it to work. (just a tip)

Also doesnt look like you will be doing too good on energy from that first build.

BUT i do like how you put death nova on Olias, never thought of it myself but will have to try it
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Old Jan 06, 2007, 09:04 PM // 21:04   #4
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Quote:
Originally Posted by Zinger314
Won't work. Your Healers would cry.

And there's no reason to have an Orders unless the entire team is based around it.

Explain why healers would cry? so far i haven't had any deaths and my healers has full energy at all times. I run them with glyph of lesser energy so they can cast alot more spells for free.

I thought orders effected minion why else would run a mm BP group in tomb of primeval kings?

But so far while runing this set up it was worked really well and my healer has not have to heal my fighters and assassins as much. and my orders necro heals him self from life steal. He stands really far back and he dosnt really take damage,

Also the orders keep my assassin fighters alive when they teleport ahead of us and fights groups of monsters by him self.. when i get to the group of monsters they all bunched together fighting my assassin while my minions act like a wall.

but let me hear your feedback and have people accualy test this befor making extream comments

amd thanks giving ollias death nova has proven very very efective for this group
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Old Jan 07, 2007, 06:26 PM // 18:26   #5
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Quote:
Explain why healers would cry? so far i haven't had any deaths and my healers has full energy at all times. I run them with glyph of lesser energy so they can cast alot more spells for free.
That's because you are playing with HEROES. Glyph of Lesser Energy has no point on a Monk if all the monk casts are 5e spells and 1 or 2 10e spells. You might as well put Inspired Hex.

Quote:
I thought orders effected minion why else would run a mm BP group in tomb of primeval kings?
It's for the tanking, and plus, the pets provide corpses for the MM.
Orders haven't affected minions since forever.
OOU is the only skill that acts like Orders and affect minions (only YOUR minions), and it is an Elite.

Quote:
Also the orders keep my assassin fighters alive when they teleport ahead of us and fights groups of monsters by him self.. when i get to the group of monsters they all bunched together fighting my assassin while my minions act like a wall.
Assassin =/= Tank.

Quote:
(Aura of Restoration) this +orders = less life loss
No.

Quote:
but let me hear your feedback and have people accualy test this befor making extream comments
This doesn't require testing, the whole concept of this set up is wrong. Here are the major errors.

1. Orders DOES NOT affect minions, making it useless unless you have 4+ physical damage dealers (even then it's still muddy).
2. Aura of Restoration is pointless on a non-primary Ele.
3. Glyph of Lesser Energy on a Monk that uses mostly 5e and 1-2 10e skills is pointless.
4. Verata's Sacrifice does not cover hidden regen, making it a pointless skill (that and the long recharge + sac). Last time I heard it only affects 3 minions regardless of the situation, but I can be wrong. However, the hidden regen thing is true.
5. Heal Party is pointless on a MM, your monks should not have any problem keeping everyone alive (and this is according to you as well, so why do you even have it on your bar?).
6. You alone should be able to keep minions alive. If you are going to make Olias a slave MM-supporter, you might as well give him Jagged Bones and some Paragon shouts to boost up minions.
7. Assassin is NOT a tank. If your Assassin is the one pulling the aggro, you are destined to FAIL.
8. You don't need that much in Blood for Dark Bond, even having 0 points in Blood gives it longer duration than recharge. Get at least 12 SR.
9. Might as well make Olias a 105 for Orders, but then again, there's no point for him to use Orders in your setup.
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Old Jan 07, 2007, 11:49 PM // 23:49   #6
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They use Orders in B/P groups for the Rangers for damage, NOT for the minions.

Vateras Sacrifice only affects your 3 oldest minions, so its a BROKEN skill and a complete waste on your skill bar. Also heal party should not be on a MM ever, leave that to your monks or occasionally eles but thats a diff story.

Take AuraofMana's advice, especially on number 6 in his post.
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Old Jan 08, 2007, 09:01 AM // 09:01   #7
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if i didnt mention befor this is not my ingame set up this is a B/p set up i will be using once i can get b/p's/ but since i dont have them right now i used a assassin ans warriors. But even so it did work very well and i could even use it to finish the game.


Quote:
Originally Posted by AuraofMana
That's because you are playing with HEROES. Glyph of Lesser Energy has no point on a Monk if all the monk casts are 5e spells and 1 or 2 10e spells. You might as well put Inspired Hex..
Thats if there are hexes floating around, the glyph allows you to cast 2 free spells 5 or ten energy it dont matter, it allows for 5,6 7 extra second for a breather to allow energy to Regen on its own. This is not an uncommon build



Quote:
Originally Posted by AuraofMana
It's for the tanking, and plus, the pets provide corpses for the MM.Orders haven't affected minions since forever.
OOU is the only skill that acts like Orders and affect minions (only YOUR minions), and it is an Elite..
orders did once work for minions my buddy read an old post and it did once work


Quote:
Originally Posted by AuraofMana
Assassin =/= Tank.



No..
never said he was a tank but they do teleport to the front and get to enemy's first


Quote:
Originally Posted by AuraofMana
This doesn't require testing, the whole concept of this set up is wrong. Here are the major errors.

1. Orders DOES NOT affect minions, making it useless unless you have 4+ physical damage dealers (even then it's still muddy).

2. Aura of Restoration is pointless on a non-primary Ele..
Not unless orders keeps Ur tanks healed so Ur monk dont ave to use as much energy. Aura is not useless if you have a extra space and most builds do, and you are sacking energy so why not gain or subtract 20 or so life from the sacking.

Quote:
Originally Posted by AuraofMana
3. Glyph of Lesser Energy on a Monk that uses mostly 5e and 1-2 10e skills is pointless..
very common build been using it for along time works very well and give the monk breather from using all there energy and lets them cast 2 free spells and get extra energy Regen.

Quote:
Originally Posted by AuraofMana
4. Verata's Sacrifice does not cover hidden Regen, making it a pointless skill (that and the long recharge + sac). Last time I heard it only affects 3 minions regardless of the situation, but I can be wrong. However, the hidden Regen thing is true..
what do you mean hidden Regen, do you mean degen, every mm build i have ever seen has this skill in it, unless you blow them up with death nova then it can be but not always is replaced with Taste of death to trigger Death nova...

Spell: Sacrifice 15% max health. For 5-9 seconds, ALL undead allies gain +10 health regeneration. All conditions are removed from those allies and transferred to you. Instantly recharges if you have 3 or fewer undead servants; this skill only affects undead servants you control.



Quote:
Originally Posted by AuraofMana
5. Heal Party is pointless on a MM, your monks should not have any problem keeping everyone alive (and this is according to you as well, so why do you even have it on your bar?)..
because mm sac there own life at times so to help outwith the work load, you heal ur self, its a plus it heals everyone else too(comes in handy) this stops monks from wasting energy. This is also a common skill in 75 % of mm builds. there is nothing wrong with this spell.

Quote:
Originally Posted by AuraofMana
6. You alone should be able to keep minions alive. If you are going to make Olias a slave MM-supporter, you might as well give him Jagged Bones and some Paragon shouts to boost up minions..
never a reason for 2 mm in any group the corps are all mine, i can keep them alive but it dont hurt to have a extra eye to help out when needed. that's y i make him control death nova

Quote:
Originally Posted by AuraofMana
7. Assassin is NOT a tank. If your Assassin is the one pulling the aggro, you are destined to FAIL..
i never said her was but so far, with him teleporting to the enemy he kills off 1 or 2 by time i get there and stays alive no problem, and since he is by himself the grouping of monsters are focused in a bunch and my minions build a better wall. but this is now no telling how that will work in the future. like i said i didn't plan for it to work like that or have intent to use him like that, its just how it works right now.

Quote:
Originally Posted by AuraofMana
8. You don't need that much in Blood for Dark Bond, even having 0 points in Blood gives it longer duration than recharge. Get at least 12 SR..
its 3 point that i have nowhere else for it to go to, so i guess i would put it where i could,

Quote:
Originally Posted by AuraofMana
9. Might as well make Olias a 105 for Orders, but then again, there's no point for him to use Orders in your setup.
there is always a point, so far it has worked really well, and will be my set up for my B/p build for tomb's. until then im just using a blood leach build.


I use to play magic the gathering and like the people that played that game most only felt there was no reason to make ur own deck, just copy what was out there and say everything else is for noobs, (i hate that word). no one was creative and designed things them self and used there own mind power.... in this case a fighting build. Since the creators of this game has based the skills off the actual magic the gathering style of wording and game play, you can manipulate and get things to work more ways then you may think, A new and different build dont mean it sucks, it means it has a new way of being played. just because this is not the norm build dont mean it dont have its purpose.

i just listed i beleive the most used mm setup in the game besides for death nova and u riped it apart like it was the worst build made. you can never get what ur looking for in game forums because every build sucks unless ur listing your own

Last edited by Negro-Jones; Jan 08, 2007 at 09:11 AM // 09:11..
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Old Jan 08, 2007, 06:26 PM // 18:26   #8
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Guru is wonky today.

Aura of Restoration is bad on anything but an Ele, and maybe there also. I know you are doing it to reduce the sac cost, but triple-superior runes does this also, and that gives you +3 to three skill lines PLUS you get the skill slot back. Win-Win.

Last edited by Carinae; Jan 08, 2007 at 06:49 PM // 18:49..
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Old Jan 08, 2007, 06:36 PM // 18:36   #9
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Quote:
Originally Posted by Negro-Jones
every mm build i have ever seen has this skill in it, unless you blow them up with death nova then it can be but not always is replaced with Taste of death to trigger Death nova...

Spell: Sacrifice 15% max health. For 5-9 seconds, ALL undead allies gain +10 health regeneration. All conditions are removed from those allies and transferred to you. Instantly recharges if you have 3 or fewer undead servants; this skill only affects undead servants you control.
Verata's Sacrifice is awfull. No one runs it, period. Nine months ago, everyone ran it, but not since then. It's a dead skill.

10 energy (bad)
15% sacrifice (bad)
60s recharge (bad, deal-breaker right here)
All conditions transfered to you (bad, usually)
Only affects your minions (bad)
10s maximum duration (bad, another deal-breaker)
Healing of 200hp Maximum, but actual performance will be much less, due to minions natural degen. (bad)

Contrast each of those to Blood of the Master. (BotM wins on EVERY point)

RIP VS.


Quote:
Originally Posted by Negro-Jones
because mm sac there own life at times so to help outwith the work load, you heal ur self, its a plus it heals everyone else too(comes in handy) this stops monks from wasting energy. This is also a common skill in 75 % of mm builds. there is nothing wrong with this spell.
Heal AREA is common on MM builds, not Heal Party. MM's don't use HP. Heal Party goes on the Orders necro, so move this to Olias if you insist on having Orders.

Quote:
Originally Posted by Negro-Jones
that's y i make him control death nova
Olias does indeed make a good bomber. Give him Jagged Bones + Death Nova for a self-renewing bomb-squad.


.
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Old Jan 08, 2007, 07:12 PM // 19:12   #10
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Negro-Jones, most people made really good points.
I did use a Dual necro hero team to finish the game with so much ease that wasn't really funny.
First, your MM is awful.
Use Jagged Bones, the ultimate MM skill.
Use Death nova at 16 Death if it is a hero, they auto-target the weakest minion, so heroes are indeed really good bombers.
Use animate Bone minions and Animate bone fiend as your main minions, jagged bones wil create the Jagged horrors you need to spread bleeding. Add Putrid flesh, as it adds to general degen. Do not use monk as secondary. BotM is largely enough to maintain your army as it will renew automaticaly with
jagged bones. Put only attribute points in Death and Soul Reaping.
Your order Necro is far from optimal, considering it is paired with a MM.
Make it half blood half curses. (14 blood, 13 curses, 9 Soul reaping to benefit from minions death)
Blood skills:
Order of the Vampire (E) only this one is necessary
Blood Ritual.
Makes it wear a +20% enchant weapon/staff/whatever
Curses:
Barbs (it will trigger for each of your minions attack. Ultra effective boss killing)
Mark of Pain (It will trigger for each of your minions attack. Ultra high AoE.)
Meekness (Disable ennemy physical attackers)
Enfeebling blood (as well)

After that, you'll need physical attackers with AoE attacks to take full effect from Order. Axe warriors with triple chop/cyclone axe, Dervish with physical scythe (and no enchants changing into elemental attacks), Ranger with Barrage, Critical assassin with Barrage, that's your choice. If possible, make them secondary ranger and give them pets + comfort animal to provide corpses and energy for your necros.
A parangon with Aria of Zeal/Aria of Flame/Zealous anthem to sustain energy costs and spread fire to add to AoE degen, and some monks if you want.

And then, you have a high DPS build, spreading -10 degen (bleeding+disease+fire from aoe attacks with Anthem of Flame), minions + pet wall, and high AoE physical damage.
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